One of the most rewarding parts of the working with software, is experimental projects that pop into our minds randomly. Usually, after there is a certain amount of proficiency in a given discipline working in say, After Effects and placing a fractal noise in enough comps, there is a natural tendency to wonder what sort of effect will be produced if I add additional effects before or after it and what sort of results that will produce? I often think about various projects over time and I think about whether combining additional effects or perhaps adding a 3D element to the comp might have produced a better result than the last thing I did. The thing about experimental projects is that they are fun to do as opposed to working on a dead line. They are low pressure and are mostly contrived in your imagination rather than an outline that the client provides with its own constraints.
The whole “What If scenario” of an experimental project adds its own air of mystery to an idea. Finding creative ways to produce content that is unique and wholly your own is indeed its own reward.
Growing as an artist is a long and slow process of combining and repeating outcomes in real time over many projects and is ultimately what gives your work its own flavor and style. It’s what makes an artist, An Artist. An original and proficient craftsman in whatever we choose to do. Developing your own style and making creative work fulfilling and rewarding. It is always more fun to work on an idea that your experience leads you wonder what is possible. It opens doors to new lines of thought and creates a sense of wonder in an otherwise tedious workflow that can easily be assigned to a drone to do. I have know a few people that work in corporate environments that simply get burned out because their work flow is predefined and based on corporate ideology rather that a creative mindset. Having a “creative director” can at times, be exactly the opposite of what the title implies.